LG MoodUP
A bespoke LED structure wrapping the building in light, drawing audiences through interactive tunnels and into the MoodUP launch story.
Interactive Tunnel Experience
From interactive exhibits and large-scale multiplayer games to live event experiences and cinematic location-based VR, we create physical experiences using storytelling, interaction and real-time technology to draw people into worlds that bring stories, ideas and products to life.
A bespoke LED structure wrapping the building in light, drawing audiences through interactive tunnels and into the MoodUP launch story.
Interactive Tunnel Experience
A 45-minute cinematic multiplayer VR experience, bringing the original French story to life at scale.
Location-Based VR
Three large-scale interactive experiences bringing Australia's wildlife and habitats to life through exploration and play.
Interactive Museum Exhibit
A large-scale multiplayer floor game where audiences collaborate in real time to experience how Salesforce MuleSoft systems connect.
Salesforce Dreamforce
A large-scale interactive waterfall experience using movement and gesture to reveal stories about sustainability and environmental impact.
Salesforce Dreamforce
A gamified mobile experience allowing audiences to influence the live stage show in real time through teamwork, interaction and play.
Interactive Live Show Experience
A live AR fan experience where Sydney Swans supporters could step into photos with their favourite players and instantly create personalised shareable content through interactive on-site kiosks, alongside a bespoke digital experience that generated personalised fan films with more than five million possible variations, creating a unique story for each supporter.
Interactive Digital Kiosk & Personalised Fan Films
We're a team of artists, technologists and software developers working at the intersection of story, space and interaction.
A small senior team with deep experience across film, games, immersive technology and large-scale production.
Saxon directs experience design at Neon Badger — both the teams delivering the work and how people move through and interact with it. With a background in games and immersive technology, he combines real-time systems, game mechanics and spatial design to create responsive, engaging experiences.
Simone is a producer with over 35 years of global experience across visual effects, experiential and immersive projects. Her background in film brings a strong sense of craft to Neon Badger's work, leading the delivery of complex, large-scale interactive experiences.
Sam builds real-time content and interactive systems that respond to people. Working across animation, technical art and integration, he bridges creative and engineering disciplines to ensure experiences are both visually compelling and technically robust.
Dominic develops the systems behind Neon Badger's interactive experiences, building real-time, multi-user environments and the tools that measure how audiences engage with them.